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NantG, San Diego CA                                                                                                   October 2018 – April 2019
Senior Artist

 

Credits:

  • Z1 Battle Royale

 

Responsibilities Include:

  • Sculpt high-poly reward items for crates. Create low poly game models and textures.

  • Collaborate with Design to create compelling rewards.

Daybreak Game Company (formerly SOE), San Diego CA                            January 2014 – October 2018
Senior Artist

 

Credits:

  • H1Z1

 

Responsibilities Include:

  • Design, model and texture wearables items including backpacks, hats and boots as part of the character team.

  • Optimize in-game performance and increase monetization by making multiple wearable variations off same mesh, maintaining lowest possible poly count while boosting purchasable inventory.

Sony Online Entertainment, San Diego CA                                                             June 2007 – August 2013
Senior Artist

Credits:

  • Everquest, FreeRealms, DC Universe and Planetside 2

 

Responsibilities Included:

  • Serve as Weapons Art Lead for Planetside 2. Manage outsourcing and an internal team of six artists. Interface with design, programming and upper-management. Report directly to Art Director.

  • Design, model, texture and optimize weapons.

  • Model environments, architectures, objects, weapons and trees.

Sigil Games, Carlsbad CA                                                                                            April 2003 – March 2007  
Senior Artist

 

Credits:

  • Vanguard: Saga of Heroes

 

Responsibilities Included:

  • Research reference material and sketch concepts for unique in game points of interest (POIs).

  • Model environments, architectures and objects using Maya and Photoshop. Adhere to project-defined poly counts and texture budgets.

  • Create realistic textures for 3D Models using Photoshop.

  • Integrate art assets into the Unreal game engine.

  • Collaborate with art team members to ensure consistent look and feel of all art assets.

 

Sony Online Entertainment, San Diego CA                                                             August 1999 – April 2003
Artist

 

Credits:

  • Everquest II

 

Responsibilities Included:

  • Conceptualized, modeled and textured environments, dungeons, trees and flora.

  • Developed terrain using Terragen rendering software.

  • Integrated art assets into proprietary game engine.

 

TECHNICAL SKILLS
  • Maya

  • Photoshop

  • ZBrush

  • Substance Painter

  • nDo

  • Soft Image, Terragen and SpeedTree

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